Photo of me

Alina Onyx

Game Developer

Experience

  • coherence

    2024 - Now

    Game Developer (Developer Relations)

    My mission at coherence is to help developers integrate multiplayer and networking into their Unity games. Our clients include industry veterans like Poncle (Vampire Survivors) and Bossa (Lost Skies), among many others.

    In addition to collaborating with our clients and engaging with our developer community, I develop custom game demo projects using coherence and Unity, which we use to showcase the ease and depth of our feature integration. This also includes content creation in all kinds of formats: videos (from high-energy feature trailers to voiced tutorials), case studies, documentation, and live demos of coherence.

  • Ryalto

    2023 - 2024

    Full-stack Developer

    Developed the Ryalto communication platform for healthcare workers across UK and Europe. I worked on implementing new features, such as work logs, calendars, shifts and shift booking integration with external APIs, as well as maintenance. Outside of new features, I prioritized opportunities to make impactful product experience improvements.

    The role involved full-stack web development in Ruby on Rails/JavaScript, as well as UI/UX design for the new features of our product, with an emphasis on mobile support and responsive design.

  • Larian Studios

    2021 - 2023

    Capture Artist

    I created the game trailers for Baldur's Gate 3, including those seen by millions of players at major industry events like The Game Awards. I handled the full production pipeline - pitching, storyboarding, editing, post-production, and everything in-between.

    Additionally, I produced press kits for all major media outlets and other online marketing content for the game.

  • Unity Technologies

    2020 - 2021

    Technical Writer

    I documented the Unity core engine features and the C# scripting API, as well as owning product documentation for Unity ArtEngine. Both required an in-depth technical understanding of Unity and its products.

  • Unity Technologies

    2018 - 2019

    Developer Evangelist

    In the span of a year, I delivered multiple technical talks on using Unity at 18 different developer conferences worldwide, such as GDC and Unite; driving new feature adoption and focusing on the experience of our users. I developed game demo projects in Unity and C# to support my talks and serve as a backbone for learning content delivery across other channels.

    I also engaged with our developer community at online and in-person events, supporting our users and striving to make sure they had a great experience using our tools.

My Work

coherence

  • My Role: Game Developer (Developer Relations)

Coherence is a complete multiplayer development solution for Unity games.

Multiplayer development has always been seen as a big engineering challenge, but coherence takes the pain out of development and makes it simple and accessible. Our tools are also excellent for integrating multiplayer into existing singleplayer games.

Baldur's Gate 3

  • My Role: Capture Artist / Video Producer

Baldur's Gate 3 is an awards-winning RPG from Larian Studios that took the industry by storm.

Set in the world of Dungeons and Dragons, it's the quintessential D&D experience - gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

I had the awesome chance to contribute to this amazing game as a Capture Artist on the Publishing team.

Demonbound

  • Play it here: itch.io (Windows)
  • Project focus: Procedural Generation of 3D environments

In this personal project inspired by the Diablo games, I created a game prototype that uses a procedural algorithm for dungeon generation.

Emperor Mail

  • Play it here: itch.io (WebGL, Windows)
  • Event: Mini Jame Gam #39
  • Jam Theme: "Don't get surrounded" + Special Object: Aerial Vehicle

This is a small, silly jam game about the miserable experience of being a servitor in the world of Warhammer 40,000.

Torrheim

  • Play it here: itch.io (Windows, Mac)
  • Project focus: 2D game development pipeline

I created this project together with my colleague, Ciro, at Unity. It was the backbone for our game development tutorial for Global Game Jam 2019. The goal was to prove that you can make a simple game with Unity in just 48 hours.

We wanted to make use of the new (at the time) 2D features of the Unity engine - the 2D Animation package and Hexagonal Tilemaps; as well as Scriptable Objects for game architecture.

  • Tunnel Surfer

    • Project focus: C++ and Graphics programming

    The goal of this project was to implement a custom graphics renderer and graphics pipeline in a C++ game engine, and implement some of the most commonly encountered graphics shaders in OpenGL.

  • Unity Royale

    • Find it here: GitHub
    • Project focus: Unity for Mobile

    I created the in-game UI assets for this mobile game development project I contributed to at Unity.

Shaders and VFX

  • Resource Orbs

    UI Shaders/VFX - Unity

  • Ethereal Wings

    Shaders/VFX - Unity

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About Me

  • Hey there! I'm Alina. Thanks for taking the time to check out my portfolio! :)

    You may have guessed this from my work already, but I am a multidisciplinary enthusiast who loves programming, art, and games. I love the creative process, and the point where tech and creativity come together is where I feel most at home.

    For me, the most rewarding part of creativity is growth. Learning is its own reward - I'm always seeking new challenges and ways to push myself to improve; passion, experimentation, and curiosity drives a lot of my work.

    Aside from that, I love playing games - I could never list all my favourites, but recent ones include Kingdom Come: Deliverance 2, Elden Ring, and Baldur's Gate 3 (I loved it way before I got to work on it!). Oldie favourites are Gothic 1&2, Morrowind, and the original Thief trilogy. An eternal obsession is World of Warcraft.

    I love tabletop games, which began with playing D&D with my co-workers at Unity. 7 years later and no longer at the same company, we still play every single week. (And if you've ever played D&D, you know how hard it is to keep a group together!)

    Away from the screen, I like to cycle and play music. I also love exploring new places. Gothic architecture fascinates me, and I'm obsessed with swords and plate armour. That's about it!

Get in touch

  • If you'd like to discuss business opportunities or working with me, it's probably easiest to reach out to me via this form. I'll get back to you as soon as I can!

    Alternatively, you can send me an email, or find me on LinkedIn.

    I look forward to hearing from you!